HTML5 Canvas Shape Snap Rotation

In some application, you may want to snap rotation near some values. Snapping makes a shape “sticky” near provided values and works like rounding.

Most common snaps are 0, 45, 90, 135, 180, etc decreases. Snaps we allow to simpler set rotation it exactly these values.

For instance, if you have snap point at 45 deg, a user will be not able to set rotation to 43 deg. It will be rounded to 45 deg. But a user still will be able to set rotation to 35 deg, as it is too far from 45 so it will be not snapped.

Instructions: Try to rotate a shape. See snapping at 0, 90, 180 and 270 deg.

Konva Shape transform and selection Demoview raw
<!DOCTYPE html>
<html>

<head>
<!-- USE DEVELOPMENT VERSION -->
<script src="https://unpkg.com/konva@2.4.2/konva.min.js"></script>
<meta charset="utf-8">
<title>Konva Centered Scaling Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #F0F0F0;
}
</style>
</head>

<body>
<div id="container"></div>
<script>
var width = window.innerWidth;
var height = window.innerHeight;

var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});

var layer = new Konva.Layer();
stage.add(layer);

var text = new Konva.Text({
x: 50,
y: 70,
fontSize: 30,
text: 'Rotate me',
draggable: true
});
layer.add(text);

var tr1 = new Konva.Transformer({
node: text,
centeredScaling: true,
rotationSnaps: [0, 90, 180, 270],
resizeEnabled: false
});
layer.add(tr1);


layer.draw();
</script>

</body>

</html>