Zooming stage relative to pointer position

Instructions: Mousewheel over canvas.

Konva Zoom Image on Hover Demoview raw
<!DOCTYPE html>
<html>

<head>
<script src="https://cdn.rawgit.com/konvajs/konva/1.7.6/konva.min.js"></script>
<meta charset="utf-8">
<title>Konva Zoom Relative to Stage Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #F0F0F0;
}
</style>
</head>

<body>
<div id="container"></div>
<script>
var width = window.innerWidth;
var height = window.innerHeight;

var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});

var layer = new Konva.Layer();
stage.add(layer);

layer.add(new Konva.Circle({
x: stage.width() / 2,
y: stage.height() / 2,
radius: 50,
fill: 'red'
}));

var circle = new Konva.Circle({
x: stage.width() / 2,
y: stage.height() / 2,
radius: 50,
fill: 'green'
});
layer.add(circle);

layer.draw();


var scaleBy = 1.01;
window.addEventListener('wheel', (e) => {
e.preventDefault();
var oldScale = stage.scaleX();

var mousePointTo = {
x: stage.getPointerPosition().x / oldScale - stage.x() / oldScale,
y: stage.getPointerPosition().y / oldScale - stage.y() / oldScale,
};

var newScale = e.deltaY > 0 ? oldScale * scaleBy : oldScale / scaleBy;
stage.scale({ x: newScale, y: newScale });

var newPos = {
x: -(mousePointTo.x - stage.getPointerPosition().x / newScale) * newScale,
y: -(mousePointTo.y - stage.getPointerPosition().y / newScale) * newScale
};
stage.position(newPos);
stage.batchDraw();
});
</script>

</body>

</html>